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How to put your app in Google Play
Best way to do so is to upload your APP i sto Google Play.
Help: Google Play for Developers Help.
Help 2: Publishing Checklist for Google Play (discusses what is required to publish to Google Play).
Help 3: Publishing section of the Android developer documentation. (All aspects of the publishing phase of development, as well as the Google Play developer console).
Before publishing it is important to decide whether or not you want to charge money for your application: See: You can't charge for previously published free apps).
The first step in publishing is to register for Google Play at the Google Play publisher site ($25 USD to register)
This is a one time $25 registration fee charged for a Google Play Developer Console account to avoid spam.
Your Developer account must be from a country in the list of supported locations for merchants.
Once you have confirmed your account is in a supported location, proceed with Google Wallet Merchant account sign-up.
In order to price your applications, you will need to have a Google Wallet Merchant Center account.
Please note that it may take up to 48 hours for your Google Play Developer Console registration to be fully processed.
As the Account Owner, enable access and roles for project contributors in the Google Play Developer Console. The users you invite do not need to pay a Developer Registration Fee to use the Developer Console.
Please note that once you have published an application for free, you cannot later add a price to that app. You'll need to create new app and add a price to the new app.
Note first that you can change the price on your application at any time. Below is a list of per-country allowable price ranges:
- DKK: 6 DKK – 1200 DKK
- EUR: 0.50 EUR – 100 EUR
- GBP: 0.50 GBP – 100 GBP
- SEK: 7 SEK – 1500 SEK
- NOK: 6 NOK – 1200 NOK
- USD: $0.99 – $200
Google Play offers multiple methods for you to monetize your app, including:
- Ad-supported – Your app is free to download, with in-app advertising.
- Priced Applications – Your app has an up-front cost, charged before the users downloads.
- In-App Products – Your app has purchasable in-app content.
- Subscriptions – Your app has content available through a recurring subscription.
If you want to sell your apps, instead of offering them for free with ads, you also need to set up a Google Wallet Merchant account as described in Getting Started with Publishing.
Have all the store listing content at hand before you start:
- Your final Andromo application file (APK) to be uploaded. Max size 50MB.
- The title for your app (max 30 characters).
- A description of your app (max 4000 characters).
- High-resolution icon, 512 x 512 32-bit PNG (with alpha).
- 2-8 screenshots are required per type JPEG or 24-bit PNG (no alpha). Length for any side: Between 320px – 3840px. (You can upload a maximum of 8 screenshots per type. Types include "Phone", "7-inch tablet" and "10-inch tablet".)
Optional items that can be updated later include:
- Promo text (80 characters) and promo graphic 180 width x 120 height JPG or 24-bit PNG (no alpha).
- Feature graphic: 1024width x 500height JPG or 24-bit PNG (no alpha).
Information on taking screenshots can be found here: How to take screenshots of your application .
Once you've registered, you can log in to your Google Play developer account and begin publishing your application via the "+ Add new application" button. The first thing you'll see is a dialog asking for the default language and the title of your app. You're then presented two options "Upload APK" and "Prepare Store Listing". We'll assume you'll choose the upload first.
This step is the process of uploading your application’s Android Package File (APK). A link to this file is emailed to you whenever you successfully build your application, and can be downloaded at any time from your projects section on Andromo. Click the "Upload APK" button, and browse for your application file to upload. You'll see a "Save Draft" button on the dialog box after you upload the APK. Once you complete this step, you'll see a checkmark listed beside "APK" along the left hand side of the screen. The next step is to prepare your store listing.
Pricing & Distribution
In this section, you define the pricing details for your app (free or paid), where you want it available, and consent options. When you're finished, save your changes and if you've entered all of the required information, it will show a checkmark next to "Pricing & Distribution" along the left-hand side.
Publishing your App
If you've submitted all of the required information, a "Publish this app" button will be enabled on the page. Your application should appear in the store usually after a few hours (but could take longer). If you've included AdMob in your app, don't forget to "link your app" which you can normally do about 24 hours after it's been published.
- xlarge screens are at least 960dp x 720dp
- large screens are at least 640dp x 480dp
- normal screens are at least 470dp x 320dp
- small screens are at least 426dp x 320dp
To help you target some of your designs for different types of devices, here are some numbers for typical screen widths:
- 320dp: a typical phone screen (240×320 ldpi, 320×480 mdpi, 480×800 hdpi, etc).
- 480dp: a tweener tablet like the Streak (480×800 mdpi).
- 600dp: a 7” tablet (600×1024 mdpi).
- 720dp: a 10” tablet (720×1280 mdpi, 800×1280 mdpi, etc).
Editing your Listing
If you want to go back to edit your listing, or upload a new version of your application, you can. When you make your changes simply save them and they should be live in the store in twenty minutes or so. Note: This can sometimes take quite a while, so be patient.
- How to put your app in Google Play
- How to update your app in Google Play
- Making Kindle Fire apps with Andromo
- How to take screenshots of your application
- Google Play: You can't charge for previously published free apps
- Why it's important to upload your app to Google Play before sharing it
Testing your application without a mobile device This article will show you how to install your application onto the Android emulator using the Android Debug Bridge (ADB).
The first step is to download your Android Package (APK) file. Andromo will email you a link to your APK file after you have successfully built your application. Simply click on the link and save the file somewhere on your hard drive.
In order to use the ADB you must download and install the Android SDK. Installations instructions are available on theAndroid Developer website. Once everything is installed you will need to start the Android emulator.
The final step is to use the ADB to install the APK file that you downloaded, from your computer onto the emulator. You will do this via the command line, so on Windows you will need to launch the command prompt, and on OS X or Linux you will need to launch your terminal. There you will be able to instruct the ADB to install your APK via the following command:
<<pathto>>/adb install <<pathto>>/MyApp.apk
For example on Windows you will first need to launch the command prompt by clicking the start button, typing 'cmd' into the Start Search field, and then hitting Enter on your keyboard:
More information on how to launch the command prompt can be found on Microsoft's website.
Now that we have the command prompt started we need to launch the ADB and install the APK onto the emulator. To do this we use the install command detailed above. For my application this is what my command looked like:
"C:Program Files (x86)Androidandroid-sdk-windowsplatform- toolsadb.exe" install "C:UsersmarkmrussDownloadsapp_85_2.apk"
If your command is correct you should see something similar to the following:
SECTION:Testing Your AppLAST UPDATED:October 10, 2013
- How to install your App onto a device
- Testing your application without a mobile device
- Download link problems
FORUM FOR ANDROID APP MAKING WITH THE SITE ANDROMO.COM:
NB! YOU MUST ACCEPT TO WAIT "A FEW DAYS" BEFORE THE APP IS SEARCHABLE ON GOOGLE PLAY !!!
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